Video games offer meaningful spaces for communication, identity, and connection. This presentation explores how clinicians can use gaming experiences to support children and teens who stutter. Attendees will learn practical strategies, explore free resources, and participate in hands-on activities that translate gameplay into therapeutic conversations and confidence-building opportunities.
Participants will be able to:
- Describe how video game experiences relate to communication, identity, and confidence in youth who stutter
- Apply at least three practical strategies for integrating video games into therapy
- Use gameplay to facilitate meaningful therapeutic conversations
- Identify ways to strengthen therapeutic alliance through shared digital experiences
- Access and implement free, adaptable resources for clinical use
About the presenters
Ava D. Charleston
Ava D. Charleston is a graduate student in the speech-language pathology program at Monmouth University (USA) and a member of the Meaningful Digital Experiences Research Lab.
Erik Raj
Dr. Erik X. Raj is a certified speech-language pathologist and associate professor at Monmouth University (USA), where he directs the Meaningful Digital Experiences Research Lab. His work focuses on integrating digital tools into therapy. He presents nationally and internationally and collaborates on innovative educational technology projects.
Jenna R. Walch
Jenna R. Walch is a graduate student in the speech-language pathology program at Monmouth University (USA) and a member of the Meaningful Digital Experiences Research Lab.
Lauren E. Habib
Lauren E. Habib is a graduate student in the speech-language pathology program at Monmouth University (USA) and a member of the Meaningful Digital Experiences Research Lab.